Warden
Feats
- Bountiful Luck: You can spend SP instead of Heroism Points to use the Karmic Resistance, Write History and Luck Die actions.
- Divine Smite: You can spend 2 SP when striking with a weapon to get a
+3CM as you channel raw power into it, making it acquire a distinct glow as you lift it to strike. The attack gains the Channel trait. - Favorable Movement: You can spend 1 FP as you take a Movement Action to ignore Difficult Terrain for this movement.
- Spiritual Armor: You can roll the Shrug Off action using your Primary Attribute instead of Toughness.
- Lucky Relentlessness: Your DC for the Heroic Relentlessness action is
10. - Moral Authority: If you witness someone performing an action that directly contradicts your (or your Protean's) Tenets, you get a
+3to any CHA-based Checks attempting to stop or dissuade this behavior (such as intimidation, persuasion, deception, etc), and can spend1FP to get an additional+3CM (must be decided before rolling).