Shattered Wilds

Home | Rules | Wiki | Simulator | Contact

CHA

Charisma is a measure of the Mind's ability to influence, persuade, inspire, and connect with others, as well as understand emotions (be it your own or others'). Think empathy, magnetism, charm, physical attractiveness.

Unlike on other systems, where Charisma is further broken down into Skills based on intent of usage, such as Persuasion, Intimidation, Seduction, etc. In Shattered Wilds, we break it down by means, and different Skills can be used for different intents.

In fact the exact nature of how the Charisma is being applied will determine which are the best Skills to use for certain situations. Depending on the flavor and roleplaying, all 3 Skills can be used for most intents. The table below gives some guidance on which Skills are better suited for which intents. This also includes a column for potential Extras to be used in such rolls.

Function Speechcraft Presence Empathy Extra
Intimidate 0 +1 -1 STR
Deceive +1 -1 0 WIS
Persuade +1 -1 0 INT
Inspire 0 -1 +1 DIV
Beguile -1 +1 0 FOW
Seduce -1 +1 0 DEX

Similarly, the different Skills can be used for different types of performances:

Performances Speechcraft Presence Empathy Extra
Singing +1 -1 0 CON
Playing Instrument +1 -1 0 INT
Dancing -1 +1 0 DEX
Acting +1 +1 -1 FOW
Storytelling +1 -1 0 WIS

If you want to be particularly good at a specific type of performance, you can get the appropriate Minor Feat.

On top of these types of actions, the different Skills can still be used for other purposes; for example, Empathy can be used to read emotions or figure out if someone is lying or has hidden intents; Speechcraft can be used to craft poems and texts with specific artistic or practical intents; and Presence can be used to command attention or exert authority over crowds.

CHA is a Attribute of Mind.

It has the following Skills: