Wanderer
Feats
- Bountiful Luck: You can spend SP instead of Heroism Points to use the Karmic Resistance, Write History and Luck Die actions.
- Effortless Attuning: Whenever you would spend Spirit Points to use an Imbued Item that would otherwise not require an Attunement Check, you can make an Attunement Check (DC 15) to spend one (plus any Shifts) less SP (min 0).
- Favorable Movement: You can spend 1 FP as you take a Movement Action to ignore Difficult Terrain for this movement.
- Focused Channeling: You can spend 1 FP (and add the Concentrate trait, if it didn't have it already) when doing an action with the Channel trait to get a +3 CM.
- Lesser Divine Channeling: Unlocks Divine Channeling for non-Adepts; this probably represent a much more indirect connection to some higher (possibly unknown) force. See Rules: Divine for details on how the Divine magic system works.
- Lucky Relentlessness: Your DC for the Heroic Relentlessness action is
10. - Potioneer: You can spend a few hours to forage for ingredients on the appropriate environment with an Intuition Check. You can also spend a few hours and 1 SP to brew a salve that can be used to heal an amount of points (determined by a Knowledge Check) of either VP, FP or SP (your choice). The salve will lose potency and expire after a few days.
- Pious Modesty: You gain a +6 CM to Resolve contested checks resisting the Demoralize or other actions attempting to cause the Distraught condition by targeting your self-esteem.
- Fervorous Devotion: You can use your Devotion instead of Discipline when resisting the temptation of your Vices.
- Personalized Blessing: When Divine Channeling with the intent of blessing others, you can pay 1 FP to include a personalized inspirational speech related to the targets; while their are Blessed by you, they can choose a Skill of your choice (related to your speech) other than Fortune for their free Luck Die.