Shattered Wilds

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Rules - Divine

Unlike the Arcane, the Divine is a much softer magical system, by which characters outsource the power of external entities (be it Proteans, powerful Beings, or greater unknown forces). Essentially they use their Soul to connect to the Aether and extract power from it.

Divine is definitely not a science, and it is not predictable. Instead of describing exact desired effects as the Arcanists do, Mystics have vague desires and roll a Check, letting the DM decide the effect.

Mystics are also more diverse in their classes, depending on their primary attribute:

Each Role also has 3 Flavor options, depending on how much they dedicate to channeling versus other skills:

Role / Flavor Pure Mixed Martial
Disciple (DIV) Cleric Warlock Paladin
Adept (FOW) Sage Monk Ranger
Inspired (LCK) Wanderer Wayfarer Warden

Divine Spells

The realm of the Divine can produce effects much different than that of the Arcane, such as: