Paladin
Feats
- Divine Channeling: Type: Core Level: 1 Source: Disciple Unlocks Divine Channeling. See Rules: Divine for details on how the Divine magic system works.
- Divine Smite: Type: Core Level: 1 Source: Crusader You can spend 2 SP when striking with a weapon to get a +3 CM as you channel raw power into it, making it acquire a distinct glow as you lift it to strike.
- Focused Reach: Type: Major Level: 2 Source: Disciple You can spend 1 AP and 1 FP to double your Influence Range until the start of your next turn.
- Sacred Calm: Type: Major Level: 2 Source: Disciple You can perform the Calm action on an ally that you can touch. You can spend an additional 1 FP to get a
+6
CM when performing the Calm action. - Spiritual Armor: Type: Major Level: 2 Source: Crusader You can roll the Shrug Off action using your Primary Attribute instead of Toughness.
- Moral Authority: Type: Minor Level: 3 Source: Crusader If you witness someone performing an action that directly contradicts your (or your Protean's) Tenets, you get a
+6
to any CHA-based Checks attempting to stop or dissuade this behavior (such as intimidation, persuasion, deception, etc). - Religious Rites: Type: Minor Level: 3 Source: Disciple You are particularly knowledgeable about the specific rites, rituals, the nature of your contract, or whatever are the details of your connection with your Protean. You get a
+3
to Knowledge Checks related to these topics, and can spend 1
FP to get an additional +3
CM (must be decided before rolling).