Machinist
Feats
- Arcane Casting: Type: Core Level: 1 Source: Caster Unlocks Arcane Casting. See Rules: Arcane for details on how the Arcane magic system works.
- Tool-Assisted Casting: Type: Core Level: 1 Source: Mechanist You can create and use One-Handed (
+2) and Two-Handed (+3) tools, crazy mechanical contraptions to assist you with the execution of Somatic Spell Components. You can use these tools to execute a Somatic Component of any spell, but you cannot use any other type of Spell Component. - Innate Empathy: Type: Major Level: 2 Source: Innate Whenever rolling your CHA Check for Arcane Spellcasting using Being as the noun (Transfiguration or Command), targeting a single creature you can clearly see, you get a
+2 CM. If you are acquainted with the Being in question (i.e. spent several days with them), you get a +3 CM instead. - Mechanistic Affinity: Type: Major Level: 2 Source: Mechanist You can spend a few hours and 1+ FP to attempt to concoct a mechanical contraption to achieve any specific simple goal (use a Check of your primary attribute). Think gears, belts, pulleys, etc in a small pocket sized creation. As an example, you could craft a music box, a clock, a small mechanical hinge to open a door. The DM will adjudicate the complexity and feasibility of the project.
- Eye for Contraptions: Type: Minor Level: 3 Source: Mechanist You are particularly good at analyzing and assessing the functionality of mechanical contraptions, such as mechanical devices, locks, and traps. You have a
+3 CM to IQ Checks to discern information from such contraptions, and can spend 1 FP to get an additional +3 CM (must be decided before rolling).