Command
The Command Fundamental Arcane Spell can be used to mentally tax a sentient Being's focus or spirit, working as a Mind Attack; or to try to control simple beasts and plants. More Augmented casts can try to issue specific commands, and forcing them to do something fundamentally against their nature will warrant a very high DC.
- Confuse Mind: Command random thoughts and distracting words into a target's mind, to be used as a Mind Attack against Mind Defense.
- Erode Will: Command self-deprecating thoughts into a target's mind, to be used as a Mind Attack against Soul Defense.
- Message Being: Command a small (few words) message into a target's mind. The target can resist with a Resolve Check if desired. If they fail, they will hear the message as a command, but will not feel compelled to follow it. The DM will adjudicate the complexity of the message and apply the appropriate circumstantial modifiers (min:
-3
for a "single-word" message; words are just being used as a proxy for complexity; DM has the final say). - Guide Animal: Nudge a non-sentient animal or beast to do something within their nature. The target can resist with a Resolve Check. Non-sentient creatures cannot use language, do any information processing, or do actions not within their nature. The command will be infused as ideas in their mind, and not as words. As a rule of thumb, you can call out primal emotions such as hunger, anger, calm, or fear.
- Command Being: Command a simple edict directly into a target's mind. The target can resist with a Resolve Check; if they fail, they will feel compelled to follow the command.