Trait
A Trait is a keyword used to ascribe specific distinct mechanical behavior to a game object, typically Actions or Equipment.
Trait List
- Body Attack: This action is considered a Body Attack; it can be performed with an appropriate weapon using either STR or DEX.
- Channel: Cannot be performed while Distraught.
- Concealable: You can conceal this piece of equipment in your body without arousing suspicion.
- Concentrate: Cannot be performed while Distracted. Performing this action while in the threat area of an enemy grants them the chance to respond with an Opportunity Attack (which could be the Feint action). You cannot perform any other Concentrate actions while concentrating.
- Melee: Attack Actions that can only be used through a Melee attack.
- Mind Attack: This action is considered a Mind Attack; it can be performed with the Caster's primary Mind attribute (INT, WIS, or CHA).
- Polearm: The Melee Reach of this equipment is
2
Hexes. - Ranged: Attack Actions that can only be used through a Ranged attack.
- Reaction: These are actions that can be taken at any time in combat, often in response to a specific event or situation. Unlike other systems, a character can take as many Reactions as they want, as long as they have the AP to afford them.
- Reloadable: You must use a Reload action to reload this equipment after each use.
- Soul Attack: This action is considered a Soul Attack.
- Special Attack: This action is considered a Special Attack, meaning it is a contested Skill Check (the action will specify which Skills are involved).
- Two-Handed: This equipment must be wielded with both hands.