Thieves Fingers
You get a +3
CM to any Checks you perform associated with lock picking or trap disarming. You can spend 1 FP to get an additional +3
CM (must be decided before rolling).
You get a +3
CM to any Checks you perform associated with lock picking or trap disarming. You can spend 1 FP to get an additional +3
CM (must be decided before rolling).