Sage
Feats
- Effortless Attuning: Whenever you would spend Spirit Points to use an Imbued Item that would otherwise not require an Attunement Check, you can make an Attunement Check (DC 15) to spend one (plus any Shifts) less SP (min 0).
- Flurry of Blows: You can spend 1 SP to make an unarmed Strike cost only 1 AP.
- Callous Fists: You can use CON instead of STR to perform unarmed attacks.
- Channeling Fists: You can spend 1 SP to get a +1 CM to an unarmed Attack Check. You can stack this effect on the same attack.
- Focused Channeling: You can spend 1 FP (and add the Concentrate trait, if it didn't have it already) when doing an action with the Channel trait to get a +3 CM.
- Lesser Divine Channeling: Unlocks Divine Channeling for non-Adepts; this probably represent a much more indirect connection to some higher (possibly unknown) force. See Rules: Divine for details on how the Divine magic system works.
- Potioneer: You can spend a few hours to forage for ingredients on the appropriate environment with an Intuition Check. You can also spend a few hours and 1 SP to brew a salve that can be used to heal an amount of points (determined by a Knowledge Check) of either VP, FP or SP (your choice). The salve will lose potency and expire after a few days.
- Spirit to Flesh: You can resist the effects of Transfiguration spells against your body using your FOW instead of Toughness.
- Pious Modesty: You gain a +6 CM to Resolve contested checks resisting the Demoralize or other actions attempting to cause the Distraught condition by targeting your self-esteem.
- Fervorous Devotion: You can use your Devotion instead of Discipline when resisting the temptation of your Vices.
- Personalized Blessing: When Divine Channeling with the intent of blessing others, you can pay 1 FP to include a personalized inspirational speech related to the targets; while their are Blessed by you, they can choose a Skill of your choice (related to your speech) other than Fortune for their free Luck Die.