Fighter
Feats
- Exert Authority: Type: Core Level: 1 Source: Martial Spend 1 AP and 1 SP to authoritatively command an ally that can see and hear you clearly to perform a specific 1 AP action of your choice. The ally can choose to perform the action immediately without spending any AP if they wish.
- Sweep Attack: Type: Core Level: 1 Source: Melee You can spend
3
AP and 1
FP to perform an advanced Melee Strike against up to three adjacent enemies within your reach. You roll once for all targets, but they resist separately. - Distributed Shifts: Type: Major Level: 2 Source: Martial When you would inflict additional damage through a Basic Melee Strike to an enemy via Crit Shifts, you can instead attempt to distribute that additional Shift damage to any other adjacent creatures that would have been valid targets for this attack; they have to resist as if they were the target of the attack, but Shifts are not considered for this second roll.
- Opportunity Window: Type: Major Level: 2 Source: Melee You can spend
1
SP to reduce by 1
(min 1
) the amount of AP you would spend to perform the Opportunity Attack reaction. - Spin Attack: Type: Minor Level: 3 Source: Melee Upgrade the Sweep Attack to target any number of creatures; they no longer need to be adjacent to each other.
- Weapon Honing: Type: Minor Level: 3 Source: Martial You can spend a few hours and 1 SP to hone and carefully refine your weapon to your personal style, preferences and needs, creating a unique connection between you and it. This connection will last until the end of the day, as it fades away in your memory, but while it lasts, the weapon will concede an additional
+1
Equipment Modifier bonus to your Strike actions.