Fighter
Feats
- Exert Authority: Type: Core Level: 1 Source: Martial Spend 1 AP and 1 SP to authoritatively command a creature that can see and hear you clearly to perform a specific 1 AP action of your choice. If the creature wishes to follow your command, they can perform the action immediately without spending the AP.
- Sweep Attack: Type: Core Level: 1 Source: Melee You can spend
3 AP and 1 FP to perform an advanced Melee Strike against up to three adjacent enemies within your reach. You roll once for all targets, but they resist separately. - Distributed Shifts: Type: Major Level: 2 Source: Martial When you would inflict additional damage through a Basic Melee Strike to an enemy via Crit Shifts, you can instead attempt to distribute that additional Shift damage to any other adjacent creatures that would have been valid targets for this attack; they have to resist as if they were the target of the attack, but Shifts are not considered for this second roll.
- Opportunity Window: Type: Major Level: 2 Source: Melee You can spend
1 SP to reduce by 1 (min 1) the amount of AP you would spend to perform the Opportunity Attack reaction. - Spin Attack: Type: Minor Level: 3 Source: Melee Upgrade the Sweep Attack to target any number of creatures; they no longer need to be adjacent to each other (they still need to be adjacent to you).
- Weapon Honing: Type: Minor Level: 3 Source: Martial You can spend an hour and 1 SP to hone and carefully refine your weapon to your personal style, preferences and needs, creating a unique connection between you and it. This connection will last until the end of the day, as it fades away in your memory, but while it lasts, the weapon will concede an additional
+1 Equipment Modifier bonus to your Strike actions. You can do this as a downtime activity during a Long Rest. - Opportune Retaliation: Type: Major Level: 4 Source: Martial Whenever a creature misses a Melee Basic Attack against you, you can spend 1 FP to perform the Opportunity Attack reaction against them; you still pay the AP (and any other) cost.
- Know Thy Enemy: Type: Minor Level: 5 Source: Martial You can roll an Intuition Check to inspect a creature you can see clearly for a couple minutes in order to asses their approximate threat or power level; some notion of their combat capabilities; or other noticeable tactical or military information. You can ask for specific details (to the DM's discretion), or just seek for a general impression.