Druid
Feats
- Arcane Casting: Type: Core Level: 1 Source: Caster Unlocks Arcane Casting. See Rules: Arcane for details on how the Arcane magic system works.
- Focal Connection: Type: Core Level: 1 Source: Naturalist You can create and use a personal Custom Focus (
+4) that is bound to you. You can use this Custom Focus to execute the Focal Component of any spell, but you cannot use any other type of Spell Component. - Intuitive Blasting: Type: Major Level: 2 Source: Intuitive "Blasting" is just second nature to you. Whenever you use a 2 AP/1 FP Fundamental Arcane Spell of any school without any augmentations with the intent of dealing damage to a single target, you don't need to spend the 1 FP cost if you succeed.
- Natural Affinity: Type: Major Level: 2 Source: Naturalist You can use Command Spells with a
+3 CM to control plants, encouraging super-accelerated growth, redirection, flowers to blooms, etc. The difficult and augmentations are similar to the Guide Animal spell. - Instinctive Tracking: Type: Minor Level: 2 Source: Survivalist Source: Naturalist You get a
+3 CM to Checks you make related to tracking creatures (following footprints, etc), and you can spend 1 FP to gain an additional +3 CM (must be decided before rolling). - Potioneer: Type: Minor Level: 3 Source: Survivalist Source: Naturalist Source: Devout You can spend a few hours to forage for ingredients on the appropriate environment with an Intuition Check. You can also spend a few hours and 1 SP to brew a salve that can be used to heal an amount of points (determined by a Knowledge Check) of either VP, FP or SP (your choice). The salve will lose potency and expire after a few days.