Disciple Mystic
The Disciple is a Mystic who either has (1) submitted, (2) a contract, or (3) a bond with a specific higher power in the Aether - i.e., a Protean. The nature of their connection can be varied, from an abstract concept and blind devotion to a more personal touch towards an Avatar (see the Archetypes section in Divine).
Feats
- Divine Channeling: Unlocks Divine Channeling. See Rules: Divine for details on how the Divine magic system works.
- Focused Reach: You can spend 1 AP and 1 FP to double your Influence Range until the start of your next turn.
- Sacred Calm: You can perform the Calm action on an ally that you can touch. You can spend an additional 1 FP to get a
+6CM when performing the Calm action. - Religious Rites: You are particularly knowledgeable about the specific rites, rituals, the nature of your contract, or whatever are the details of your connection with your Protean. You get a
+3to Knowledge Checks related to these topics, and can spend1FP to get an additional+3CM (must be decided before rolling). - Divine Inspiration: You can roll Devotion instead of Empathy when using the Inspire action; additionally, you can spend 1 FP to gain a +3 CM to the Check.