Cleric
Feats
- Divine Channeling: Type: Core Level: 1 Source: Disciple Unlocks Divine Channeling. See Rules: Divine for details on how the Divine magic system works.
- Effortless Attuning: Type: Core Level: 1 Source: Devout Whenever you would spend Spirit Points to use an Imbued Item that would otherwise not require an Attunement Check, you can make an Attunement Check DC 15 to spend one less SP (min 0).
- Focused Channeling: Type: Major Level: 2 Source: Devout You can spend 1 FP (and add the Concentrate trait, if it didn't have it already) when doing an action with the Channeling trait to get a +3 CM.
- Focused Reach: Type: Major Level: 2 Source: Disciple You can spend 1 AP and 1 FP to double your Influence Range until the start of your next turn.
- Lesser Divine Channeling: Type: Major Level: 2 Source: Devout Unlocks Divine Channeling for non-Adepts; this probably represent a much more indirect connection to some higher (possibly unknown) force. See Rules: Divine for details on how the Divine magic system works.
- Sacred Calm: Type: Major Level: 2 Source: Disciple You can perform the Calm action on an ally that you can touch. You can spend an additional 1 FP to get a
+6
CM when performing the Calm action. - Religious Rites: Type: Minor Level: 3 Source: Disciple You are particularly knowledgeable about the specific rites, rituals, the nature of your contract, or whatever are the details of your connection with your Protean. You get a
+3
to Knowledge Checks related to these topics, and can spend 1
FP to get an additional +3
CM (must be decided before rolling).