Blinding Light
Evokes a momentary flash of bright light at a point, potentially affecting any seeing creatures within a 6 Hexes radius. The Caster and any creatures that were made aware of what was about to happen can avert their gaze; other creatures must succeed an Agility Check against the Spell DC to do so. Creatures who were unable to avert their gaze take the Blinded condition until the end of their next turn.
Augmentations
- Intensity: Harmful (-3)