Evocation
The Evocation Fundamental Arcane Spell can be used to create a small amount of energy of a simple type (light, fire), in a space unoccupied (by solid matter or Beings; though it can be adjacent to inanimate objects, for example, it can set fire to a torch). The energy will dissipate over time (depending on the type of energy), and will spread/behave in its natural way (e.g. fire will spread to adjacent flammable objects, light will illuminate the area, etc.), but not otherwise move.
- Evoke Light: Evokes a harmless fist-sized ball of light, which will float in the air illuminating a 9 Hexes radius around it, lasting for around 1 hour (as it slowly fades). The Light is ethereal, and cannot be manipulated by physical means, though passing your hand through it will result in a slightly warm sensation. The Light can be moved and control with Telekinesis.
- Blinding Light: Evokes a momentary flash of bright light at a point, potentially affecting any seeing creatures within a 6 Hexes radius. The Caster and any creatures that were made aware of what was about to happen can avert their gaze; other creatures must succeed an Agility Check against the Spell DC to do so. Creatures who were unable to avert their gaze take the Blinded condition until the end of their next turn.
- Evoke Flames: Evokes a small flame, which can be used to ignite flammable objects, lasting for around 1 turn. While energy cannot be evoked within the same space as solid matter, it can be done so close enough as to cause it to ignite. This can also be done offensively as a Special Attack against Evasiveness to cause VP damage.