Shattered Wilds

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Rules - Equipment

Equipments can be used to add [CM (Circumstance Modifiers)](/wiki/Circumstance_Modifier) to different checks, typically Attack Checks (for Weapons), [Body](/wiki/Body) Defense Checks (for Armor and Shields), and Arcane Spell Casting Checks (for Wands, Staves, and other Arcane Foci).

Weapons

Unlike other games, weapons don't have separate damage dice, as damage is determined by Shifts. Every weapon can be simply described by its Primary Weapon Type (which defines the Base Attribute use for its [Check](/wiki/Check)), its Weapon Bonus, and any special traits it has (such as [Two-Handed](/wiki/Two-Handed)). The Weapon Bonus is the final value to be added to your attack roll [Check](/wiki/Check), which will be a [STR](/wiki/STR) or [DEX](/wiki/DEX) roll + [weapon bonus] (+ [CM](/wiki/Circumstance_Modifier)).

Different Primary Weapon Types have different "power tiers". This means that two similarly rare weapons of different types will typically have different bonuses. For example, a common Dagger (Light Melee) will be have a +3 bonus, while a common Longsword (Heavy Melee) will have a +8 bonus, because a Longsword is inherently more powerful. However, rarer and more powerful weapons of any kind can have higher bonuses, and the weapon bonus is the only modifier that matters for your Basic Attack Check. So a Dagger +10 has the same bonus as a Longsword +10, but finding or forging such a powerful dagger would be much more difficult.

Primary Weapon Type Base Attribute Power Tier
Unarmed [STR](/wiki/STR) T0
Thrown [STR](/wiki/STR) T1
Light Melee [DEX](/wiki/DEX) T2
Ranged [DEX](/wiki/DEX) T2
Heavy Melee [STR](/wiki/STR) T3

The list below contains an assortment of common weapons that could be find in blacksmiths and shops on a typical village. As players explore, they might encounter more powerful versions or more exotic weapon types. Note that this list contains slightly broad category of weapons but the exact flavor can be changed (e.g. a Spear can be a Glaive or a Halberd, a Longsword can be a Bastard Sword or a Claymore, etc.).

Weapon Traits

Armor

Similarly to Weapons, a piece of Armor is described by its Armor Bonus, and any special traits (typically a [DEX](/wiki/DEX) penalty).

Shields

Shields can be used to perform the [Shield Block](/wiki/Shield_Block) reaction. Note that they do not confer any other bonuses (other than being able to be used as a weapon for a Shield Bash).

Arcane Components

Different types of Casters can use different types of equipments to aid in their spell casting.

Regardless of using arcane-assisting equipment or not, casting the spell still requires mental concentration, as the equipment needs to be manipulated in the exact way to produce the required vibrations, and therefore they cannot be used (for the purposes of spell casting) by non-Casters.