Telekinesis
The Telekinesis Fundamental Arcane Spell can be used to impart motion up to 2kg of matter within range consistently but at moderate speeds (the object can be thrown outside the range but control is lost at that point). Telekinesis can be used to manipulate objects, such as doors or levers, but the required level of dexterity or strength required will add some Augmentation.
While Beings cannot be directly imparted energy, the Caster can control the air around them to push or shove, in a however less effective and precise manner.
- Mage Hand: While but the most studious Arcanists know why this spell is commonly referred to as "Mage Hand", all do know that this is in fact not any form of spectral hand at all, but rather a simple application of Telekinesis to manipulate small objects within the Caster's range. It can be used to open doors, move items up to
2kg
, or pet a dog. Anything more dextrous or arduous will warrant Augmentations. - Control Flames: Telekinetically controls flames, potentially extinguishing very small fires, spreading to nearby materials, or propelling them. Must target an existing flame. If hurling towards a target, it can be used as a Special Attack against Evasiveness to cause VP damage.
- Magic Shove: Telekinetically controls a gust of wind towards a target, shoving them back by 1 Hex. The target can resist with a Stance check. Shifts can be used to push the target further back, make them Prone, or deal VP damage.