Shattered Wilds

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Stat

A Statistic (or Stat) is a number associated with a character that measures their ability in a certain area of application.

Primary Stats cannot be derived from anything else, being the source of all other Statistics. That is in contrast to Derived Stats, which are calculated via formulae from Primary Stats.

The Primary Stats in the D12 System form a ternary tree featuring a trickle down mechanism, and starting with your Level as the root statistic. Your Level then divides into 3 Realms: Body, Mind and Soul; and they combined branch to the 9 Attributes (STR, DEX, CON, INT, WIS, CHA, DIV, FOW, LCK). Finally, the 9 Attributes branch into 27 Skills.

More details about how the trickle down (point propagation) and level caps work are detailed below; however a simpler way to explore the system might be to use the Simulator and play around with characters.

Advanced Breakdown of the Stat Tree

How the trickle down works is, for every point you earn on a node past the first, you get to propagate that point to one of the three children. So at Level 1, every single Hero has the same attributes (bar racial, class and feat bonuses of course). But when they level up to 2, they get to propagate to the Body/Mind/Soul tier, and thus make their first attribute choice. On Level 3, you can propagate to the same node as before, doubling down on one of the 3 realms, and getting to propagate again, or you can generalize and pick a second realm to focus on.

Then each node has its modifier computed according to its hierarchy: Level / 4, Realm / 2, and Attributes and Skills are 1:1.

The way modifiers work is that you always roll the most specific check you can, normally a Skill check for skills or an Attribute for core game actions (such as attacks); your modifier on each node is based on its value and the values of the parents. Use the built-in character sheet editor to easily fill up your tree.

The final value of a node (except Skills) is also subject to a Level cap: the self node modifier (before applying any external modifiers) is capped at your current level. That means there are diminishing returns to over-specializing, and players are encouraged to have at least a minimal level of spread.

Derived Stats

Derived Stats are based on formulae over the primary stats.

You have 5 Resource Points that are derived from your stats:

Other derived stats include:

Stat List