Scout
Feats
- Fancy Footwork: Type: Core Level: 1 Source: Scoundrel If you make a Melee Basic Attack against a target, you do not provoke Opportunity Attacks from that target until the end of the turn.
- Improved Taunt: Type: Core Level: 1 Source: Tank You can spend an additional 1 SP as you perform a Taunt action to get a +6 CM to your Presence Check.
- Bulky Frame: Type: Major Level: 2 Source: Tank You have a
+6
CM to your Stance Checks to resist opponents of your size or larger attempting to Pass Through you. - Leverage: Type: Major Level: 2 Source: Scoundrel If you would inflict additional damage through a Basic Strike to an enemy via Crit Shifts, you can instead spend any number of SP (up to your level) to inflict that many additional VP of damage. So for example if you get 2 Shifts for an attack (normal damage of 3), you can spend 2 SP to inflict 2 additional VP of damage (total damage of 5).
- Quick Bash: Type: Major Level: 2 Source: Tank You only need to spend 1 AP to perform a Shield Bash .
- Thieves Fingers: Type: Minor Level: 2 Source: Scoundrel You get a
+3
CM to any Checks you perform associated with lock picking or trap disarming. You can spend 1 FP to get an additional +3
CM (must be decided before rolling). - Armor Familiarity: Type: Minor Level: 3 Source: Tank You reduce your DEX penalty from wearing Armor by
1
(min 0
). - Beginners Luck: Type: Minor Level: 3 Source: Scoundrel You can use a FP to pay for a Luck Die for a Check of a Skill you do not have any points invested in.