Resource
Resource Points are any type of points that characters can expend in order to pay for certain costs. A character will have a maximum amount of each type of Resource Point, that can never be exceeded. Different types of resources are recovered in different ways. Some resources are considered crucial, meaning that if they are fully depleted, the character is considered Incapacitated.
The most ephemeral resource point is the Action Point That represents the amount of actions you can perform every turn in an Encounter, and is replenished at the end of your turn.
Then we have the three crucial Resource Points, each representing one of the character's Realms, that can be recovered with a Short Rest:
Reaching zero of any of these points will cause the character to be Incapacitated.
Finally, there are the Heroism Points; they are recovered as the DM awards them to Players for their actions.
Resource List
- Action Point : Represents the amount of effort a character can expend in a given turn. Each character has 4 AP per round, refilled at the end of their turn, which can be used to perform different Actions.
- Focus Point : Represents a character's mental vigor and ability to focus during intense situations. They are analogous to Mana in other games for Arcane casters, but they are also used by any characters to power special abilities that require focus, mental acuity and concentration. A character has a maximum FP equal to 4 + Mind modifier.
- Heroism Point : Represents a character's heroic potential in the narrative. Each character has a maximum number of Heroism Points equal to their Level value.
- Spirit Point : Represents a character's morale and spiritual strength. They are a different form of Mana (for non-Arcane powers) or a form of mental stress or morale in other games, but they are also used by any characters to power special abilities. A character has a maximum SP equal to 4 + Soul modifier.
- Vitality Point : Represents a character's physical ability to keep going during intense situations. They are analogous to Health in other games, but in the D12 System, you only take real damage after you are Incapacitated. A character has a maximum VP equal to 4 + Body modifier.