Reaction
These are actions that can be taken at any time in combat, often in response to a specific event or situation. Unlike other systems, a character can take as many Reactions as they want, as long as they have the AP to afford them.
Since your AP is replenished at the end of your turn, you do not need to decide whether to "save" AP for reactions.
Actions with the Reaction Trait
- Basic Defense: A Basic Defense that can be used against any form of Basic Attack - contest with either Body, Mind or Soul depending on the realm of the Attack. This does not cost any AP and thus can always be responded with.
- Dodge: Perform a Body Defense with an Evasiveness Check and a
+3
CM instead. - Flank: When an ally attacks, if on Flanking position, give them a +3 CM to their attack roll.
- Karmic Resistance: When you fail a Contested Resisted Check; pay 1 Heroism Point to try to resist the same target again by using Karma instead. You cannot use Luck or Extra Die on this roll, or use Karmic Resistance more than once against the same Check.
- Opportunity Attack: Triggered by an opponent either (1) leaving your threat area or (2) performing a Concentrate action on your threat area. You can choose what kind of Melee Basic Attack to perform as your Opportunity Attack (this will cost the same amount of AP as that action would (at least
1
)). - Shield Block: Perform a Body Defense adding a Shield Bonus modifier (must be equipped with the shield).
- Shrug Off: Immediately as taking >1 VP damage, you can attempt a Toughness Check (DC 20) to reduce the damage by 1 (+ Crit Shifts).
- Steel Conviction: Perform a Mind or Soul Defense with a Resolve Check and a
+3
CM instead. - Take Cover: Perform a Body Defense against a Ranged Body Attack with an Agility Check and a
+6
CM instead (when already benefiting from Passive Cover). - Taunt: Spend 1 SP; roll a Presence Check against targets Resolve to persuade an enemy attempting to Melee Attack a different target to instead attack you (when you are also in range and would be a valid target).