Martial Warrior
The Martial Warrior focus on combat training, the art of the war, and discipline. They can exert their authority on the battlefield and control the flow of battle.
Feats
- Exert Authority: Spend 1 AP and 1 SP to authoritatively command a creature that can see and hear you clearly to perform a specific 1 AP action of your choice. If the creature wishes to follow your command, they can perform the action immediately without spending the AP.
- Distributed Shifts: When you would inflict additional damage through a Basic Melee Strike to an enemy via Crit Shifts, you can instead attempt to distribute that additional Shift damage to any other adjacent creatures that would have been valid targets for this attack; they have to resist as if they were the target of the attack, but Shifts are not considered for this second roll.
- Weapon Honing: You can spend an hour and 1 SP to hone and carefully refine your weapon to your personal style, preferences and needs, creating a unique connection between you and it. This connection will last until the end of the day, as it fades away in your memory, but while it lasts, the weapon will concede an additional
+1Equipment Modifier bonus to your Strike actions. You can do this as a downtime activity during a Long Rest. - Opportune Retaliation: Whenever a creature misses a Melee Basic Attack against you, you can spend 1 FP to perform the Opportunity Attack reaction against them; you still pay the AP (and any other) cost.
- Know Thy Enemy: You can roll an Intuition Check to inspect a creature you can see clearly for a couple minutes in order to asses their approximate threat or power level; some notion of their combat capabilities; or other noticeable tactical or military information. You can ask for specific details (to the DM's discretion), or just seek for a general impression.