Hunter
Feats
- Rage: Type: Core Level: 1 Source: Survivalist You can spend 1 AP and 1 SP to become Enraged: reduce your Focus Points to
1
, and it cannot be further reduced while you are Enraged; you cannot Concentrate while Enraged; and you gain a CM to your Body Attacks while Enraged that starts with +6
and is reduced by 1
each time it is used. When the bonus reaches 0
, or you fail to perform at least on Basic Attack in your turn, you are no longer Enraged. - Refined Aiming: Type: Core Level: 1 Source: Ranged When using the Aim action, you can increase the base range of your Ranged Weapon by your Finesse modifier.
- Disregard Cover: Type: Major Level: 2 Source: Survivalist You can consider Passive Cover for your Ranged Attacks to be of one degree less than it would otherwise be.
- Pinning Shot: Type: Major Level: 2 Source: Ranged You can perform the Stun action with Ranged Attacks.
- Instinctive Tracking: Type: Minor Level: 2 Source: Survivalist Source: Naturalist You get a
+3
CM to Checks you make related to tracking creatures (following footprints, etc). - Rapid Fire: Type: Major Level: 3 Source: Ranged Spend 2 SP (and the AP that it would cost) to use a Strike action for Basic Ranged Attack as a reaction; it loses the Concentrate trait.
- Potioneer: Type: Minor Level: 3 Source: Survivalist Source: Naturalist You can spend a few hours to forage for ingredients on the appropriate environment with an Intuition Check. You can also spend a few hours and 1 SP to brew a salve that can be used to heal an amount of points (determined by a Knowledge Check) of either VP, FP or SP (your choice). The salve will lose potency and expire after a few days to a week.
- Quick Draw: Type: Minor Level: 3 Source: Ranged If you have at least one hand free, you can spend 1 FP to draw a Light Melee Weapon without spending an action.
- Double Shot: Type: Major Level: 4 Source: Ranged You can spend 3 SP to shoot two projectiles with a single Strike action. Roll for each separately, one after the other.