Hunter
Feats
- Rage: Type: Core Level: 1 Source: Survivalist You can spend 1 AP and 1 SP to become Enraged: reduce your Focus Points to
1, and it cannot be further reduced while you are Enraged; you cannot Concentrate while Enraged; and you gain a CM to your Body Attacks while Enraged that starts with +6 and is reduced by 1 each time it is used. When the bonus reaches 0, or you fail to perform at least on Basic Attack in your turn, you are no longer Enraged. - Refined Aiming: Type: Core Level: 1 Source: Ranged When using the Aim action, you can increase the base range of your Ranged Weapon by your Finesse modifier.
- Disregard Cover: Type: Major Level: 2 Source: Survivalist You can consider Passive Cover for your Ranged Attacks to be of one degree less than it would otherwise be.
- Pinning Shot: Type: Major Level: 2 Source: Ranged You can perform the Stun action with Ranged Attacks.
- Instinctive Tracking: Type: Minor Level: 2 Source: Survivalist Source: Naturalist You get a
+3 CM to Checks you make related to tracking creatures (following footprints, etc), and you can spend 1 FP to gain an additional +3 CM (must be decided before rolling). - Rapid Fire: Type: Major Level: 3 Source: Ranged Spend 2 SP (and the AP that it would cost) to use a Strike action for Basic Ranged Attack as a reaction; it loses the Concentrate trait.
- Potioneer: Type: Minor Level: 3 Source: Survivalist Source: Naturalist Source: Devout You can spend a few hours to forage for ingredients on the appropriate environment with an Intuition Check. You can also spend a few hours and 1 SP to brew a salve that can be used to heal an amount of points (determined by a Knowledge Check) of either VP, FP or SP (your choice). The salve will lose potency and expire after a few days.
- Quick Draw: Type: Minor Level: 3 Source: Ranged If you have at least one hand free, you can spend 1 FP to draw a Light Melee Weapon without spending an action.
- Controlled Rage: Type: Major Level: 4 Source: Survivalist When using the Rage action, you can spend additional SPs to keep more of your FP: for each additional SP you spend, you can keep an additional FP.
- Double Shot: Type: Major Level: 4 Source: Ranged You can spend 3 SP to shoot two projectiles with a single Strike action. Roll for each separately, one after the other.
- Second-Nature Shot: Type: Major Level: 4 Source: Ranged While performing a Ranged Attack with a weapon you are familiar with, you can spend 1 SP to ignore the Concentrate trait.
- Ballistic Reconstruction: Type: Minor Level: 5 Source: Ranged You can analyze the undisturbed remains of a projectile (such as an arrow or dart) and its impact site to determine the ballistic trajectory taken, including the approximate direction and distance of origin, as well as the nature of the weapon used, with reliable accuracy.