Guardian
Feats
- Exert Authority: Type: Core Level: 1 Source: Martial Spend 1 AP and 1 SP to authoritatively command a creature that can see and hear you clearly to perform a specific 1 AP action of your choice. If the creature wishes to follow your command, they can perform the action immediately without spending the AP.
- Improved Taunt: Type: Core Level: 1 Source: Tank You can spend an additional 1 SP as you perform a Taunt action to get a +6 CM to your Presence Check.
- Bulky Frame: Type: Major Level: 2 Source: Tank You have a
+6 CM to your Stance Checks to resist opponents of your size or larger attempting to Pass Through you. - Distributed Shifts: Type: Major Level: 2 Source: Martial When you would inflict additional damage through a Basic Melee Strike to an enemy via Crit Shifts, you can instead attempt to distribute that additional Shift damage to any other adjacent creatures that would have been valid targets for this attack; they have to resist as if they were the target of the attack, but Shifts are not considered for this second roll.
- Quick Bash: Type: Major Level: 2 Source: Tank You only need to spend 1 AP (instead of 2) to perform a Shield Bash .
- Tough Skin: Type: Major Level: 2 Source: Tank You can use your CON modifier instead of Body for Basic Body Defenses against Melee Attacks.
- Armor Familiarity: Type: Minor Level: 3 Source: Tank You reduce your DEX penalty from wearing Armor by
1 (min 0). - Weapon Honing: Type: Minor Level: 3 Source: Martial You can spend an hour and 1 SP to hone and carefully refine your weapon to your personal style, preferences and needs, creating a unique connection between you and it. This connection will last until the end of the day, as it fades away in your memory, but while it lasts, the weapon will concede an additional
+1 Equipment Modifier bonus to your Strike actions. You can do this as a downtime activity during a Long Rest. - Greater Cover-Up: Type: Major Level: 4 Source: Tank When a creature performs a Ranged Attack involving firing a projectile at a target other than you, you can pay 1 AP to react by jumping (at most
1 Hex) onto the path of the incoming projectile. The original target gains Greater Cover against the attack, but if it misses by no more than -1 Shifts, you are hit instead. - Opportune Retaliation: Type: Major Level: 4 Source: Martial Whenever a creature misses a Melee Basic Attack against you, you can spend 1 FP to perform the Opportunity Attack reaction against them; you still pay the AP (and any other) cost.
- Know Thy Enemy: Type: Minor Level: 5 Source: Martial You can roll an Intuition Check to inspect a creature you can see clearly for a couple minutes in order to asses their approximate threat or power level; some notion of their combat capabilities; or other noticeable tactical or military information. You can ask for specific details (to the DM's discretion), or just seek for a general impression.
- Stout Metabolism: Type: Minor Level: 5 Source: Tank You can go upwards of a week without eating before suffering any significant ill effects.