Guardian
Feats
- Exert Authority: Type: Core Level: 1 Source: Martial Spend 1 AP and 1 SP to authoritatively command an ally that can see and hear you clearly to perform a specific 1 AP action of your choice. The ally can choose to perform the action immediately without spending any AP if they wish.
- Improved Taunt: Type: Core Level: 1 Source: Tank You can spend an additional 1 SP as you perform a Taunt action to get a +6 CM to your Presence Check.
- Bulky Frame: Type: Major Level: 2 Source: Tank You have a
+6
CM to your Stance Checks to resist opponents of your size or larger attempting to Pass Through you. - Distributed Shifts: Type: Major Level: 2 Source: Martial When you would inflict additional damage through a Basic Melee Strike to an enemy via Crit Shifts, you can instead attempt to distribute that additional Shift damage to any other adjacent creatures that would have been valid targets for this attack; they have to resist as if they were the target of the attack, but Shifts are not considered for this second roll.
- Quick Bash: Type: Major Level: 2 Source: Tank You only need to spend 1 AP to perform a Shield Bash .
- Armor Familiarity: Type: Minor Level: 3 Source: Tank You reduce your DEX penalty from wearing Armor by
1
(min 0
). - Weapon Honing: Type: Minor Level: 3 Source: Martial You can spend a few hours and 1 SP to hone and carefully refine your weapon to your personal style, preferences and needs, creating a unique connection between you and it. This connection will last until the end of the day, as it fades away in your memory, but while it lasts, the weapon will concede an additional
+1
Equipment Modifier bonus to your Strike actions.