Conjuration
The Conjuration Fundamental Arcane Spell can be used to create between 1-10L of simple, homogeneous, inorganic matter of a simple material (dirt, gravel, sand, weak rocks), in a space unoccupied (by solid matter or Beings), arranged in a vaguely, imprecise, contiguous, convex spherical blob (or to fill an existing hole). Any fluid matter in the location will be displaced (therefore matter cannot be created in hermetically sealed containers).
The Caster must be familiar with the material being conjured; we can assume all Heroes are familiar with simple materials, water or other common matter. However, certain spells might require the Caster to have familiarity with the specific matter being created.
- Conjure Water: Conjures 1L of pure water in an unoccupied space.
- Rock Smash: Conjures a medium-sized boulder of weak rock above the target, which can be used as a Mind Attack against Body Defense to avoid being hit by the falling debris and receiving 1 VP of damage.
- Conjure Debris: Conjures loose weak rocks, pebbles and/or gravel over an area, causing it to count as Difficult Terrain. Each Hex of debris can be cleared gradually with 4 AP worth of actions.
- Poison Cloud: Conjures a cloud of Noxious Gas over an area. The area can be occupied by other creatures or objects, as the gas will be created around them. As the gas disperses, it lose its potency after 3 rounds. Creating more gas on the same space will just dislodge the excess poison around.