Condition
Conditions are temporary effects that can be applied to characters during Encounters and other situations. They represent various states of impairment or advantage that affect a character's capabilities.
Conditions can be caused by various sources such as Actions, spells, environmental hazards, or other game effects. Some conditions last until the end of the affected character's next turn, while others can be cleared with a Action.
Condition List
- Blessed: The character feels blessed and inspired, to an extent that can actually affects their actions, for a given amount of turns (the Blessed rank). While Blessed, a character can use their Luck Die for free. At the end of their turn, decrease the Blessed rank by 1.
- Blinded: The character's ability to see is temporarily hampered. They are still vaguely aware of their surroundings if they have other senses (such as hearing and smell), specially their immediate surroundings; however, they might not be able to notice or react to specific, heavily sight-reliant events without an Awareness or Perception check (to the DM's discretion). Other than that, they can still attempt to perform any Action, but have a
-6
CM to all Actions or Checks that require sight (including Attack Actions, and the aforementioned Awareness / Perception checks), and a-3
CM to all Body Defense Checks. - Distracted: The character is in mental turmoil and unable to use Concentration actions.
- Distraught: The character is in emotional and spiritual turmoil and unable to use Channel actions.
- Frightened: The character is terrified by a specific source for a given amount of turns (the Frightened rank). While Frightened, a character:
- Immobilized: The creature is physically restrained, typically through grappling, and thus has limited freedom of movement.
- Incapacitated: The character is severely incapacitated when their VP, FP or SP reaches
0
. - Off Guard: The character has reduced defensive awareness and readiness. While Off-Guard, a character suffers a -3 CM to Body Defense checks.
- Prone: The character is knocked to the ground or lying down.
- Silenced: The character is unable to speak, utter sounds, or execute Verbal Spell Components.
- Unconscious: The character is not awake, and cannot take any Actions. Depending on the cause of the unconsciousness, the character can be waken up by different means, and might have fallen Prone.