Condition
Conditions are temporary effects that can be applied to characters during Encounters and other situations. They represent various states of impairment or advantage that affect a character's capabilities.
Conditions can be caused by various sources such as Actions, spells, environmental hazards, or other game effects. Typically, they persist until cleared (usually through an Action), though some conditions have ranks that tick down per round. Bar any special circumstances, conditions can be considered cleared when the encounter ends.
Condition List
- Blessed: The creature feels blessed and inspired, to an extent that can actually affects their actions, for a given amount of turns (the Blessed rank). While Blessed, a character can use their Luck Die for free. At the end of their turn, decrease the Blessed rank by 1.
- Blinded: The creature's ability to see is temporarily hampered. They are still vaguely aware of their surroundings if they have other senses (such as hearing and smell), specially their immediate surroundings; however, they might not be able to notice or react to specific, heavily sight-reliant events without an Awareness or Perception Checks (to the DM's discretion).
- Distracted: The creature is in mental turmoil and unable to use Concentrate actions.
- Distraught: The creature is in emotional and spiritual turmoil and unable to use Channel actions.
- Frightened: The creature is terrified by a specific source for a given amount of turns (the Frightened rank).
- Immobilized: The creature is physically restrained, typically through grappling, and thus has limited freedom of movement.
- Incapacitated: The creature is severely incapacitated when their VP, FP or SP reaches
0. - Off Guard: The creature has reduced defensive awareness and readiness. While Off-Guard, a character suffers a
-3CM to Body Defense checks. - Prone: The creature is knocked to the ground or lying down.
- Silenced: The creature is unable to speak, utter sounds, or execute Verbal Spell Components.
- Unconscious: The character is not awake, and cannot take any Actions.