Condition
Conditions are temporary effects that can be applied to characters during Encounters and other situations. They represent various states of impairment or advantage that affect a character's capabilities.
Conditions can be caused by various sources such as Actions, spells, environmental hazards, or other game effects. Some conditions last until the end of the affected character's next turn, while others can be cleared with a Action.
Condition List
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Blinded
: The character is unable to see. Add a
-6
CM to all Actions that require sight (including Attack Actions), and a-3
CM to Body Defense Checks. - Distracted : The character is in mental turmoil and unable to use Concentration actions.
- Distraught : The character is in emotional and spiritual turmoil and unable to use Channel actions.
- Immobilized : The character is physically restrained, typically through grappling.
- Incapacitated : The character is severely incapacitated when their VP, FP or SP reaches 0.
- Off Guard : The character has reduced defensive awareness and readiness.
- Prone : The character is knocked to the ground or lying down.
- Silenced : The character is unable to speak or make verbal sounds.
- Unconscious : The character is not awake, and cannot take any Actions. Depending on the cause of the unconsciousness, the character can be waken up by different means, and might have fallen Prone.